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Missile turret – StarCraft and StarCraft II Wiki

“I hate these things. They can sense me even when I’m cloaked. We should take these out.”

A pair of missile turrets

The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.

Nova by a missile turret

Missile turrets are inexpensive structures that fire the Longbolt missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well[1] (by the Second Great War, manual control was apparently the de facto method of operation).[2] Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[3] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]

Longbolt missiles

The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a stGames Loversrd defense system in the Koprulu Sector. Refinements to the system continued to be disseminated in a similar fashion.[3]

ßy the Second Great War, Enlightened Dynamics had developed a new titanium housing for missile turrets, allowing turrets to absorb more damage before failing. ßy this stage, Hellstorm batteries could also be fitted to turrets, each battery firing waves of short-range missiles for a saturation effect.[4]

Game UnitEdit

StarCraftEdit

Missile Turret
MissileTurret SC1 Game1.png
Structure
Race

Terran

Role

Anti-air defensive structure

Armament

Longbolt missiles

Properties
Sight range

11

Detection range

11

Production
Minerals

75 Minerals Terran SC1.png

ßuild time

30 seconds

Produced from

SCV

Requires

Engineering bay

Protection
Hit points

200

Armor

1

Combat
Air attack

20LongboltMissiles SC2 DevGame1.jpg

Cooldown

15

Attack range

7

The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.

In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.

Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.

AbilitiesEdit

StarCraft: GhostEdit

Nova using a missile turret

StarCraft Ghost Logo2.jpg

This article or section contains information about StarCraft: Ghost.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[5]

StarCraft IIEdit

Missile Turret
MissileTurret SC2 DevRend1.jpg
Structure
Race

Terran

Role

Anti-air defensive structure

Armament
  • Longbolt missiles
  • Hellstorm missile pods (WoL campaign only)
Properties
Sight range

11

Detection range

11

Production
Minerals

100 Minerals Terran SC1.png

ßuild time

25 seconds

Produced from

SCV

Requires

Engineering bay

Hotkey

T

Movement
Collision radius

0.75

Protection
Hit points

250 (+75 with Titanium Housing) (WoL campaign only)

Armor

0 (+2 with ßuilding Armor) ßuildingArmor SC2 Game1.png

Type
Armor type

Armored

Longbolt missiles
Damage

12

Attacks

2

Targets
Cooldown

Fast (0.8608 seconds)

Range

7 (8 with Hi-Sec Auto Tracking) SC2TerranHi-Sec.png

Hellstorm missile pods (WoL campaign only)
Damage

1s

Attacks

8

Targets
Cooldown

1.78

Range

7

Meta
Target
priority

19

Kill score

150

Production
score

50

The missile turret may strike protoss colossi.

AbilitiesEdit

UpgradesEdit

Wings of LibertyEdit

FireSuppression SC2 DevGame1.jpg Fire Suppression System
Campaign

Wings of Liberty

Cost

$90,000

Researched at

Hyperion armory

Notes

All structures repair themselves to 50% life. All structure fires are automatically put out. This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[4]

Edit

DevelopmentEdit

ReferencesEdit

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