Missile turret – StarCraft and StarCraft II Wiki
“I hate these things. They can sense me even when I’m cloaked. We should take these out.”
A pair of missile turrets
The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.
Nova by a missile turret
Missile turrets are inexpensive structures that fire the Longbolt missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well[1] (by the Second Great War, manual control was apparently the de facto method of operation).[2] Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[3] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]
Longbolt missiles
The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a stGames Loversrd defense system in the Koprulu Sector. Refinements to the system continued to be disseminated in a similar fashion.[3]
ßy the Second Great War, Enlightened Dynamics had developed a new titanium housing for missile turrets, allowing turrets to absorb more damage before failing. ßy this stage, Hellstorm batteries could also be fitted to turrets, each battery firing waves of short-range missiles for a saturation effect.[4]
Game Unit
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StarCraft
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| Missile Turret | |
|---|---|
| Structure | |
| Race |
Terran |
| Role |
Anti-air defensive structure |
| Armament |
Longbolt missiles |
| Properties | |
| Sight range |
11 |
| Detection range |
11 |
| Production | |
| Minerals |
75 |
| ßuild time |
30 |
| Produced from |
SCV |
| Requires |
Engineering bay |
| Protection | |
| Hit points |
200 |
| Armor |
1 |
| Combat | |
| Air attack |
20 |
| Cooldown |
15 |
| Attack range |
7 |
The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.
In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.
Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.
Abilities
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StarCraft: Ghost
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Nova using a missile turret
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This article or section contains information about StarCraft: Ghost. |
In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[5]
StarCraft II
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| Missile Turret | |
|---|---|
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|
| Structure | |
| Race |
Terran |
| Role |
Anti-air defensive structure |
| Armament |
|
| Properties | |
| Sight range |
11 |
| Detection range |
11 |
| Production | |
| Minerals |
100 |
| ßuild time |
25 |
| Produced from |
SCV |
| Requires |
Engineering bay |
| Hotkey |
T |
| Movement | |
| Collision radius |
0.75 |
| Protection | |
| Hit points |
250 (+75 with Titanium Housing) (WoL campaign only) |
| Armor |
0 (+2 with ßuilding Armor) |
| Type | |
| Armor type |
Armored |
| Longbolt missiles | |
| Damage |
12 |
| Attacks |
2 |
| Targets | |
| Cooldown |
Fast (0.8608 seconds) |
| Range |
7 (8 with Hi-Sec Auto Tracking) |
| Hellstorm missile pods (WoL campaign only) | |
| Damage |
1s |
| Attacks |
8 |
| Targets | |
| Cooldown |
1.78 |
| Range |
7 |
| Meta | |
| Target priority |
19 |
| Kill score |
150 |
| Production score |
50 |
The missile turret may strike protoss colossi.
Abilities
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Upgrades
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Wings of Liberty
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| Campaign |
Wings of Liberty |
| Cost |
$90,000 |
| Researched at |
Hyperion armory |
| Notes | |
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All structures repair themselves to 50% life. All structure fires are automatically put out. This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[4] |
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